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HTS Theological Studies

versión On-line ISSN 2072-8050
versión impresa ISSN 0259-9422

Resumen

OLIVER, Erna. Gamification as transformative assessment in higher education. Herv. teol. stud. [online]. 2017, vol.73, n.3, pp.1-15. ISSN 2072-8050.  http://dx.doi.org/10.4102/hts.v73i3.4527.

Gamification in education is still a very new concept in South Africa. Being a 21st-century invention, it has already established itself in the world within the environs of the corporate market, marketing, training and the social world. This article will first discuss gamification (and all its other designations) and its applications in general; thereafter, the focus will be on the application of gamification within the environment of education, and more specifically with an emphasis on assessment. The burning question for South Africa is whether gamification can enhance a module or course on the level of higher education so much that an educational institution cannot do without it anymore, knowing that we are working with students belonging to the 'Digital Wisdom generation'. This article would like to open the way for the implementation of gamification as a transformative online assessment tool in higher education.

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